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Devlog
Pathfinding #1
January 31, 2026
by
IndeWilly
In my upcoming game Automata, the enemies will be intelligent. Therefore, creating a pathfinding system is essential to allow the AI to move towards the player: Being a programming novice, I'm not ver...
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First mechanic (the shooting system )
January 24, 2026
by
IndeWilly
#mechanic
Since my game takes place in a futuristic robotics lab, it was absurd for us to have swords (it lacks logic), which is why I developed my shooting system. For the nerds out there, my shooting system i...
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A new adventure begins
January 24, 2026
by
IndeWilly
My game is a 2D top-down roguelike (permadeath) game. Thanks to Pumpkin Assets, I was able to integrate my character and start a test level design to test my features. Of course, the first images aren...
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