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Automata

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Devlog

  • Pathfinding #1
    January 31, 2026 by IndeWilly
    In my upcoming game Automata, the enemies will be intelligent. Therefore, creating a pathfinding system is essential to allow the AI to move towards the player: Being a programming novice, I'm not ver... Continue reading
  • First mechanic (the shooting system )
    January 24, 2026 by IndeWilly#mechanic
    Since my game takes place in a futuristic robotics lab, it was absurd for us to have swords (it lacks logic), which is why I developed my shooting system. For the nerds out there, my shooting system i... Continue reading
  • A new adventure begins
    January 24, 2026 by IndeWilly
    My game is a 2D top-down roguelike (permadeath) game. Thanks to Pumpkin Assets, I was able to integrate my character and start a test level design to test my features. Of course, the first images aren... Continue reading
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